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> Good developers are the ones that create code that resists the slide from a 10x code-base to a 0.1x code-base.

10x is 100 times bigger than 0.1x FWIW.

> but I argue that it is at least partly due to the prevailing code-base.

Its almost exclusively because of the prevailing code-base. We can't forget that the prevailing code base was built by developers of varying skills. You can have "100x" developers build it or you can have "0.1x" developers build it.

> One of my least favorite people to work with is also a "high throughput" developer who is a prolific creator of software, but everything created by this person is an un-maintainable, un-documented, un-tested, brittle block of procedural copy-pasta that ends up in the critical business path. And yes, this developer "snapped" about a year ago and it has been a 3 person project ever since to scramble to fix this stuff.

Was this person the aforementioned "Rick" from this article?



Obviously it wasn't "Rick" in the flesh (I think). But more a "Rick" class programmer. :) Sorry to anyone who's real name is Rick.




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