the people in the article identified a market and took a risk to tackle it and have success in it, others did not. their experience in understanding the market is likely because of their background. other organizations could benefit from the same thing with inclusion that ignored pedigree, which literally means elevating people to decision making roles that have unfamiliar backgrounds and unfamiliar experience (this is in addition to underrepresented people that do have familiar backgrounds and experience), yes, the worst nightmare for some of you all. corporations are about addressing a market, not placating its employees.
Yes, that’s true: the entrepreneurs in the article took a risk. But that’s exactly why I don’t see things changing.
The “old guard” in business don’t take risks. They let others de-risk ideas for them (by executing on them successfully until they find repeatable patterns for success that don’t require a “spark” of creativity), and then come in as a fast-follower with far larger pocketbooks to do the same thing, but better and more polished and at higher scale.
Who wrote most early romance novels? Women. (After, that is, the medieval-era proto-examples that were written by men because only men were taught to read and write.) But, once pulp romance novels became a commodity, who was it that started founding companies like Harlequin to take advantage of the known market? Men. And now those companies, by sales volume or revenue, produce most of the romance-novel content in the world. They might employ many women writers at the bottom level (though sometimes those are men under pen names!) but most of the money is going to the men working for the publisher, the distribution chain, the bookstore corporations, etc.
I don’t see anything stopping this pattern from repeating with otome games. If it hasn’t happened yet, that could just mean that the business model hasn’t yet been sufficiently de-risked for the old guard’s tastes.