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SteamOS development was only contracted-out by Valve and while many like the notion of it, SteamOS is barely different than building a Linux machine and setting Big Picture Mode to execute on startup.


Really? I thought it was developed in-house. From what I understand much of their company was focused around Linux at the time (Steam, SteamOS, Hardware, Source engine port, L4D2, etc...).


Yes, really.


[citation needed]

SteamOS kernel with commits from Valve devs: https://github.com/ValveSoftware/steamos_kernel/commits/brew... SteamOS compositor with commits from Valve devs: https://github.com/ValveSoftware/steamos-compositor/commits/...

I'm sure they also have/had contractors working on it like they do for the other Linux gaming effors but a claim that it was "was only contracted-out by Valve" needs something to back it up.




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