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I have bought many native Linux games that simply don’t launch, but run perfectly in Proton. Companies also stop updating their Linux ports often. There is so little market pressure to support Linux in the first place that Proton’s effect is basically irrelevant. Most Linux ports sucked anyway and often Proton performs better including with things like Unity games, so no big loss.


> I have bought many native Linux games that simply don’t launch, but run perfectly in Proton. Companies also stop updating their Linux ports often

They also stop updating their Windows versions, the main difference is that Microsoft cares a bit more about backwards compatibility than the vast majority of Linux desktop developers.


That's true but I was referring to games that continue to add new features and improvements to their Windows client, but leave the Linux client on an old version, which is a separate issue. With online games this sometimes even means that Linux users will no longer be able to play with Windows users.

On the other hand Wine probably has better backwards compatibility with old Windows games that Windows does in many cases.


It does. I've got older games from the Windows XP days that had issues with Windows 7 even with the compatibility mode. My Linux box with proton was able to run it, ironically enough.


>> Most Linux ports sucked anyway

Port /= native client.

Try the KSP linux client. It is far more stable than the windows client. Heck, I've found it more stable than my outlook on my work machine, more stable than MS office on MS windows.


Port, native client, whatever. Most native Linux versions do not work well at all, and many that do have very low performance OpenGL renderer rewrites that cannot compete with DXVK.

There are obviously exceptions, but IME they are quite rare.




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