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My startups first iOS game, Quotiac, was making ~$7/day within two days of making it on to the App Store. It took me about three months of full time development (programming + asset creation) to get there. My monthly expenses at the time were nil, so every penny earned was considered profit.

http://itunes.com/apps/quotiac



It's only profit if your time spent on it was worthless.


Time spent building anything is worthless until that thing is profitable.




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