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DLSS is so irritatingly restricted right now. It would be a game-changer for VR for X-Plane or Microsoft Flight Simulator, but neither of them support it!

It's more on the game devs than the graphics card devs, but getting the game devs on to these modern features feels like pulling teeth.



In the games I've had it supported in, and I'm running a 3080 and an Ryzen 3700x, it really does a fantastic job. Cyberpunk looks and runs great on ultra raytracing, and Amid Evil looks fantastic with its new DLSS and RTX patch.

There are a lot of games coming out, but I really don't think Flight VR games are it's major selling point right now. Just as Fight Sims haven't been the top sellers for anything expect their own equipment. If you want it added for Microsoft Fight Simulator, check the forums and I'm sure theres post you could boost with your opinion.

But I really never see X-Plane integrating DLSS into their product. They have to focus on realism in all aspects, and are more focused on appeasing the FAA for their flight sim accreditation then benefiting users.

This dislike of X-Plane started after the Spyware incident, even if they have doubled back, I really doubt X-Plane will be advancing anything this generation.

To circle back to your initial statement: >DLSS is so irritatingly restricted right now

Its just not true.

Its a new technology out for less than a year at this point. It takes more than 2 months to incorporate a completely new graphics stack unless you're already using an engine like Unreal 4. The comment just feels bloated with pretentiousness, and isn't fitting of this forum. I don't use DLSS because I don't really see the benefit without heavy raytracing, and I can't imagine what it for do for me in a game where I am flying 40k feet off the ground.


MSFS has DLSS in their pipeline (along with a bunch of other stuff).


That's news to me and that's great. It'll be a huge help with frame rate in VR.




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