I find it fascinating how some games turn out to reflect much of my philosophy about life. For instance, I played Inside a while ago and was amazed by how much you can achieve by so little. The game was mostly about timing, and you'd be surprised how much of our life is just "hacking time" (I first heard this phrase in Mr. Robot.)
Catan (board game) taught me the power of being forward-looking but also being myopic depending on the type of your opponents. It also taught me that I don't belong to games (situations) where one party is being irrational and acts based on knee-jerk decisions. In Catan, I now try not to reveal my best card and get ahead early on in the game in order to avoid becoming an easy and default target for other players. I think these are really interesting life lessons I (re-)learnt from a game that wasn't even designed with that purpose in mind.
I'm looking for any and all games that can potentially teach me something, but are not "educational" games.
During that discussion, I came to the realization that even if I did absolutely nothing "productive" in the game, I always had access to food, clothes, health services and shelter. Things were organized in a way that I had to work (kill monsters/bad people, harvest, salvage, heal, repair, etc.) to get money or more direct rewards. For example, clothing and homes were standardized and quite basic. I could "work" to actually get access to a better home and good-looking clothes to customize my avatar. Still, I could decide to do nothing, wander around, watch stuff, and still have my "avatar" alive and well. Anarchy Online gives all users access to a set of basic universal services that include shelter, food, education, health, etc.
~700'000 users playing this universe quite intensively on a daily basis (at that time), would you think they just did "nothing" and sat down?
During that same dinner, I became conscious that this could be a reality. I learned later that I was getting introduced to the concept of universal income (UI).
I started reading about it, talking about it around me. I quickly noticed two things: 1. People around me thought (and still think) it's an impossible/unsustainable model, although there is an increasing amount of research supporting it could be sustainable. 2. Most countries / States that tried UI implemented it as a monthly paycheck given to citizens. I honestly tried understanding why people absolutely want to implement this as a paycheck.
In 2020, we voted about universal income in my country. It was widely refused (78% no). Political parties successfully scared "us" into believing that UI would decimate the country's economy and put everybody into unemployment. It worked.
Today, I am still amazed that I have to work to get money to pay for the most basic things I need to stay alive. I do not think I should get a "paycheck" to get food and shelter. I am not sure the game taught me something that is actually possible, but it showed me an alternate model of society, which I still often think about and do not see as "impossible".