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Really depends on who you are selling to. If you look at things as a startup you are selling to both investors and your customers.

From a games perspective the customer is actually much more picky than investors and the market is hard to get discovered in. Your MVP is a finished game.

For industry investors (publishers) it depends on your pedigree and connections to a large extent. No name, first time indies will find it hard to get a bad publishing deal without a nearly complete game. Well connected industry veterans will have a deal worth millions based on a pitch alone even prior to starting a studio.

For more traditional startup investors you need pedigree, an idea of how you'll scale, some evidence that you can actually build the thing and to be in a segment hitting the zeitgeist. For example over the last few years doing something with mobile GaaS, VR/AR, blockchain, cloud streaming/native and so on.



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