I have a tendency of not monetizing weekend projects. Perhaps I should?
http://colorblendy.com/ I did during a SHDH meetup with @limedaring, then couple months later during another weekend I released v2 with colorpickers on the Google Chrome store for free too: http://bit.ly/chrome-colorblendy
Another weekend I dug up an old game I wrote in an afternoon at school in Python called pytron. My roommates and I spent hours playing it—turned out it was quite fun with multiple players. I ported the game in an couple afternoons to JavaScript, called it LineRage: http://bit.ly/linerage-chrome
I still have "monetize this" on the TODO list for both of these. Was thinking of releasing a "pro" version of Colorblendy with CSS parsing and a saving feature. Also a campaign version with a bunch of levels of LineRage for $1.99 or somesuch. Someday.
http://colorblendy.com/ I did during a SHDH meetup with @limedaring, then couple months later during another weekend I released v2 with colorpickers on the Google Chrome store for free too: http://bit.ly/chrome-colorblendy
Another weekend I dug up an old game I wrote in an afternoon at school in Python called pytron. My roommates and I spent hours playing it—turned out it was quite fun with multiple players. I ported the game in an couple afternoons to JavaScript, called it LineRage: http://bit.ly/linerage-chrome
I still have "monetize this" on the TODO list for both of these. Was thinking of releasing a "pro" version of Colorblendy with CSS parsing and a saving feature. Also a campaign version with a bunch of levels of LineRage for $1.99 or somesuch. Someday.