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Just to clarify, WorldQL is hosted-only software, right? No on-premise? If I tie my game to WorldQL, do I have any options if WorldQL goes under (other than re-engineering everything)? Not to diminish the impressive work on display here - I've just been wondering this since I saw your r/gamedev post.


It’ll be self-hostable too. I need to be clear about that on the homepage. Thanks for your question.




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