I think the other key feature they’re angling for is suspension or banning of a Facebook account for whatever reason will no longer cost you your entire Oculus library.
It’s a very long standing problem. Many people created new Facebook accounts just for Oculus, bought maybe $80-$100 worth of games, and then got their Facebook account banned[*]. There is pretty much no recourse but to whine on the Oculus subreddit till the community rep escalated them past tier 1 support. Even then, the result would be “We’ve refunded your purchases please use your actual Facebook account.”
It’s probably gotten bad with charge backs and returned headsets that they’re finally doing something about it.
[*]: The common speculation is that this would trip a similar heuristic to “Egg Accounts” on Twitter and would be banned without recourse because that particular piece of Facebook’s automation didn’t have visibility into the Oculus-side purchase activity. The assumption by Facebook being the account didn’t have any content so if it was an actual human they’d just create a new account.
It’s a very long standing problem. Many people created new Facebook accounts just for Oculus, bought maybe $80-$100 worth of games, and then got their Facebook account banned[*]. There is pretty much no recourse but to whine on the Oculus subreddit till the community rep escalated them past tier 1 support. Even then, the result would be “We’ve refunded your purchases please use your actual Facebook account.”
It’s probably gotten bad with charge backs and returned headsets that they’re finally doing something about it.
[*]: The common speculation is that this would trip a similar heuristic to “Egg Accounts” on Twitter and would be banned without recourse because that particular piece of Facebook’s automation didn’t have visibility into the Oculus-side purchase activity. The assumption by Facebook being the account didn’t have any content so if it was an actual human they’d just create a new account.