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Lots of reasons.

1) Lisp acquired a reputation of being associated with AI, back when that was a bad thing, lots of government-funded "expert system" boondoggles and the like. It is not considered a general purpose language, despite being one.

2) Lisp is thought to have poor library support. Unlike Java or JavaScript, which have standard libraries for every task, Lisp is thought to lack this. Quicklisp helps, but it's not as comprehensive as Maven or npm.

3) Lisp is associated with a certain programmer type: highly intelligent, persnickety, only interested in solving interesting problems. Companies prefer programmers who have only a moderate amount of technical skill but who are diligent, who will take orders and get the job done without complaint.

4) Not many programmers actually know Lisp, because not many bother to learn it. If CS students are exposed to Lisp in college, they will complain about it and won't touch it again after passing required classes that use it. This means Lisp has a much smaller qualified candidate pool and it's much harder to hire Lisp programmers.

5) Software projects, especially enterprise software projects, are optimized to require lots of programmers each of whom develop one component without stepping on each other's toes. In the enterprise, not breaking existing things is more important than building new things rapidly. This is why OO languages like Java are so well loved... they help encapsulate programmers from each other as well as encapsulating units of functionality. Each programmer poses more risk in a small team where every programmer's responsibility is larger (and every programmer could theoretically rebuild the whole system themself given enough time) than in a large team where none of the programmers have a complete understanding of the system and everybody stays in their lane.

7) Larger programming teams are just more impressive. As a manager if you have 100 direct reports instead of 10, you are a bigger deal. You can command a bigger budget, which also makes you seem more important.

So the odds are pretty stacked against Lisp. It doesn't scale well to large teams, but it lets a small team get more done. The incentives in most software development reward large teams of programmers just barely smart enough to get the job done, not small surgical teams of wizardly Lisp hackers. So Lisp remains niche, perhaps rightly so.



You might be able to hire 100 Lisp engineers. It's just super expensive, they're going for really high prices right now, and it might be way overkill.


To expand on this, JPL probably has 100 Lisp engineers because it has intricate astrophysics problems that warrant 100 Lisp engineers. Most companies will never have such difficult problems. They may think they can, but they cannot. They can have crappy problems, however, and crappy problems can tie up those engineers provided they have very little agency in solving the underlying problems that give rise to those crappy problems. And you have to be careful to manage them very adversarially to keep it that way because they will totally try to actually fix things without your knowledge or permission. Not always, though, sometimes they get stuck in a mesh of very nerdy concepts and then there's no risk.


This is yet another “non-Lisp programmers are not as smart as Lisp programmers” comment. Seriously? I know Lisp well and have implemented my own variations for fun. But I prefer other languages. Lisp has been over hyped for 50+ years and have still very little to show for it. The world runs 99.999% on non-Lisp code. So perhaps consider that there might be a reason why? Unless you actually want to suggest that 99.999% of developers out there are less intelligent than Lisp programmers? Really?


What did you implement? :)


A console game generating $500 million+ in revenues, a high performance optimising compiler used in production, an embedded web server used by companies in the field, Android software used for warehouse management, commercial 3D engines etc. And much more I can’t remember right now. Why?


lol. ok. but do tell (or better show!) what lisp you implemented


So what have you implemented in your magical 10x language? I told you some of what I have done not using Lisp. Here is your chance to brag about all the cool production stuff you have written in Lisp. Let me get my popcorn. I am waiting :)


I don't disagree with you about whether Lisp magically makes people more productive: It doesn't. But you've asked for this kind of example a few times in the evident expectation that no one can supply an answer, and I can, so, just so that there is such an answer in evidence, here's mine.

I won't distinguish between projects that I wrote 100 percent myself, and ones where I was a contributor on a team. I include examples of both. Similarly, I won't distinguish between pure Lisp projects and ones where Lisp was one important tool among several, or between projects that I conceived from the start and ones where I joined someone else's.

- a knowledge-based application compatibility testing system used in production by Apple to identify and report thousands of compatibility bugs in its system software

- an experimental operating system for an Apple mobile device

- a network security appliance acquired and shipped by Cisco

- a direct-manipulation-based rapid application-development system

- an embedded system controlling a forensic fingerprint-scanning device

- a consumer-focused simple list-management database

- a commercial graph database

- a framework and compiler for building mobile simulation games

- a knowledge-based control system for laser-sintering manufacturing machines

- a strategy and control system for networks of real-time sensing devices

I've omitted hobby projects and things I built only for my own use. All those above were for employers, clients, or direct sales to customers.

Although, like you, I don't believe that Lisp magically transforms anyone into a 10x programmer, I have actually been a 10x programmer (according to DVCS statistics or stakeholder reports) on some projects, but I've only managed to do that using Lisp.

To be fair, I have also been a 0.1x programmer, but never for very long. It's hard to be happy or to prosper in such a situation.

Again, I don't disagree with your main point. Lisp won't magically make someone amazing. I do think, though, that it's a powerful force multiplier for programmers who get along with it well, and that for certain people (myself among them) it's the best kind of tool.

I also don't think much of anything is proven by failing to find anyone who's done substantial work in Lisp, or who did things in Lisp that they couldn't do as easily without it, but if that did prove anything, then I guess I would be the disproof.


thank you for this! it is always so nice when someone uses 'argument from authority'[0] to pounce their preconceived notions onto everyone else, then someone else from even more authority proves them wrong. i also appreciated the following piece of honesty:

> I won't distinguish between projects that I wrote 100 percent myself, and ones where I was a contributor on a team. I include examples of both. Similarly, I won't distinguish between pure Lisp projects and ones where Lisp was one important tool among several, or between projects that I conceived from the start and ones where I joined someone else's.

on the other hand the person you are responding to claimed to have "implemented" a console game of great commercial success. this is somewhat disingenuous because at least according to the credits of said game, he was NOT the chief person behind its development. moreover, the one game i managed to find in which he was chief turned out to be a flop. in any event, this is still far more programming experience than i have right now, but since he likes games maybe he would appreciate knowing about the use of lisp in that domain and look up 'Game Oriented Assembly Lisp' [1]

being responsible for this 10x mess (in this thread) i want to once again explain that it was just a playful joke. the parent claimed that lisp is not useful for large teams and in response i wrote that if he employs lisp he will have no use of large teams. i think this was a funny throwback to the 10x myth. but then again tastes in humor vary more widely than preferences for computer languages!

anyway, i definitely do not think that people must use lisp, or that if they do they will magically be a super-dooper-programmer, or opposite: if they don't use lisp that they are somehow less worthy as programmers than lispers. i am definitely not a 10x programmer (nor do i try to be), but i really enjoy programming in lisp and i feel like i am more productive in it. however, what i think is important in my experience is that for quite a while i wanted to learn lisp but certain mistaken preconceived notions about it always diminished my motivation. so whenever i advocate use of lisp it is aimed at people who are of similar state of mind as i was then and i try to address those issues that held me back

[0] https://en.wikipedia.org/wiki/Argument_from_authority

[1] https://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp


yes you made some claims but i am a little bit skeptical :) tbh i don't think you have a handle on this subject at all. also i specifically asked you about your implementations of lisp and you mentioned everything except that. it's not interesting. as for me i work in machine learning and we are starting a project in which lisp is used as a sort of glue language between various components. i only wish more of the stack consisted of lisp components, but who knows maybe it will eventually :)


So you don't have any experience using Lisp on large scale projects. And the project you are starting now is only using Lisp as a glue language. Count me not surprised.


lol


> It doesn't scale well to large teams

Doesn't saying stuff like this just contribute to your reasons 1-3 that boil down to perception issues, and not anything wrong fundamentally with the language itself or even its modern day practitioners? I don't disagree that Lisp doesn't scale in the sense that there's not enough Lisp programmers available to actually scale to such grand sizes of even 1000 developers right away, but as I'm sure you already know I want to say for the benefit of passersby that Common Lisp itself is object oriented, has namespaces and can support a modular or component style of development, its global memory model isn't too unlike that of the JVM prior to Java 9 (i.e. everything dynamically loaded and being introspectable and to some degree changeable (more effort in JVM)), it's been used for multi-million line projects (not sure how large the teams for those are/were though), and nothing of the recent microservices trend to scale in a different way is forbidden to Lisp...

Besides, it's not like enterprise companies that have 1000+ devs actually have a 1000+ size team with a single standup. No, things are divided into smaller teams of around 2-10 with maybe 6 being average.

I disagree somewhat with your reasons 3 and 5 and 7, having worked at an enterprise company with thousands of developers and been involved in hiring processes. Maybe I was just lucky and other enterprises are different? In my case, the implicit incentives might sometimes align in the direction you indicate, but explicitly, no, they don't. Hiring selects for stronger technical skills over weaker technical skills, interviewers prefer candidates who have a story of leadership/taking action/dealing with people socially (i.e. how do you handle such and such kind of a disagreement) over heads down and take orders and pretends there are no disagreements, no participation. Each engineer is pressured into career growth and expected to reach a certain role level after N years. Getting promoted to such a level typically involves taking on some sort of leadership role that impacts more than just your own team, and often more than one such role or a secondary role in another's project because things fall through. Despite encapsulation, things very often broke in the monolith (note only in development, production breakages were rare), and many new hires had to be trained to not sync every day if they wanted a more peaceful life. The teams that end up with a domineering management who allow no input from the development side typically don't last long because the developers switch teams (easy to do in an enterprise org where there are tons of teams with headcount every quarter) and with no team left area ownership will be dispersed. No manager has 100 direct reports. They might have 100+ indirect reports, but after a certain direct size, they have to become a higher level manager. They may still retain a couple ICs as direct reports but most of their directs change into a small number of other managers or directors, in classic org chart hierarchy.


Really good observations




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