That's awesome! I know a bunch of IATSE folks and they're all super cool.
It's such a unique industry, and the excitement on set is totally palpable.
> The storytelling industry fascinates me, but I would love to see user generated, interactive fiction
I'm working on exactly this now! Collaborative motion capture and environmental control with audience participation. I haven't launched publicly yet, but used to demo my progress with a live audience on Twitch. They loved it, but I think I loved it even more.
This workflow beats film by miles and opens up so many new and unique storytelling techniques that have never been explored. It's incredibly fun, too.
I bought the domain name "storyteller.io" to launch with. I should be releasing two minor tangentially-related pieces this week: Twitch TTS for audience monetization and a 3D volumetric/voxel camera that can be injected directly into games. The motion capture, face animation, and interactive world pieces should follow early next quarter. (I need more people - I'm barely getting sleep and keep missing my own deadlines.)
I've had a few people that heard my "this is the future" pitch tell me I should join YC, but I'm trying to release more stuff before the deadline. As a backup I have animated "deepfake as a service" versions of Garry Tan, Justin Kan, Alexis Ohanian, Paul Graham, Peter Thiel, and Palmer Luckey and was thinking of cold emailing them. You type something, and they say it in a video. As a service. It's stupid, but I think it'd get their attention.
I want this because I'm a storyteller that hates film. Not the creatives and the excitement, just the mundane, repeatable work. And the projects that seem out of reach for budget and practical reasons.
That's awesome! I know a bunch of IATSE folks and they're all super cool.
It's such a unique industry, and the excitement on set is totally palpable.
> The storytelling industry fascinates me, but I would love to see user generated, interactive fiction
I'm working on exactly this now! Collaborative motion capture and environmental control with audience participation. I haven't launched publicly yet, but used to demo my progress with a live audience on Twitch. They loved it, but I think I loved it even more.
This workflow beats film by miles and opens up so many new and unique storytelling techniques that have never been explored. It's incredibly fun, too.
I bought the domain name "storyteller.io" to launch with. I should be releasing two minor tangentially-related pieces this week: Twitch TTS for audience monetization and a 3D volumetric/voxel camera that can be injected directly into games. The motion capture, face animation, and interactive world pieces should follow early next quarter. (I need more people - I'm barely getting sleep and keep missing my own deadlines.)
I've had a few people that heard my "this is the future" pitch tell me I should join YC, but I'm trying to release more stuff before the deadline. As a backup I have animated "deepfake as a service" versions of Garry Tan, Justin Kan, Alexis Ohanian, Paul Graham, Peter Thiel, and Palmer Luckey and was thinking of cold emailing them. You type something, and they say it in a video. As a service. It's stupid, but I think it'd get their attention.
I want this because I'm a storyteller that hates film. Not the creatives and the excitement, just the mundane, repeatable work. And the projects that seem out of reach for budget and practical reasons.