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Let’s stipulate for the purpose of this discussion that VRML is satisfactory, though IIRC it isn’t for various reasons. The real problem in the 90’s and today is that we haven’t figured out user interface hardware that people can/want to actually use for extended periods of time.

Even today, literally every player in this space thinks it’s going to be a head mounted display/goggles/glasses. Until someone produces 3D/holo displays that don’t require gadgets affixed to your head and body in one way or another, I think AR/VR is going to be a failure for general consumer use no matter how slick the underlying rendering technology.

Edited to add: something like Tilt5 where it’s very inexpensive and you aren’t expected to wear the device forever might be an exception.



i agree that VR is still far away from taking off.

i expect the solution is going to be something like CAVE, which we already had working in the 90s. by today it is feasible to have a 4-sided projector mounted in a room so that you can project a 3d environment to multiple walls and give you the feeling of being inside. 3D glasses like those used in movies today are light enough to help with the 3D effects too.

but VRML wasn't just for VR. we are playing 3D games without VR for quite some time now, and there is no reason we couldn't use VRML or X3D today to create interesting experiences.

in the end it comes down to how easy it is to create and distribute the content.

what we need is another drive into browser support where we can embed a 3D object easily, and then maybe it will catch on.




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