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The reality is that the only tech all companies are hiding in plain sight is Skin Mesh Animation and Unity doesn't even implement that in a vertex shader!

They use a compute shader which means they have to send all meshes every frame.

Here Autodesk plays a huge role in bottlenecking the tool chain and that is all perfectly legal.

Monopoly by standardizing tech.

Everything else involved in making a game is much easier from scratch.

Combine that with the fact that all computers without keyboard and mouse are wasted energy and you'll quickly realize that if you only need to support Win on X86 and Linux on ARM your porting is trivial if you use OpenGL (ES) 3 which is the final GL with VAO.

Add HTTP, OpenAL and use .dae, .obj, .ttf, .wav, .tga and .zip and you're done!

Also don't use anything much beyond C and you can't fail.



Huh?


The influence bots used the wrong GPT3 model.


msie name checks out?




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