> That's extremely reductionist. He's saying that modern software is crap regarding performance. And whenever he does complain, he manages to demonstrate it.
As far as I know, UE doesn't have crap performance. Some features of Unity might have crap performance, and the solution used by studios shipping games in Unity is to not use those features or use them very carefully.
I'm not GP, but I read the thread, and it seems like you think that this guy has severe performance problems with every piece of modern software, and therefor he has severe performance problems with UE and Unity. He doesn't though. If he did, he would probably publish some rant about the particular problems he has with these particular pieces of software
> and it seems like you think that this guy has severe performance problems with every piece of modern software
You didn't read the thread then. The parent of my parent commented that they thought performance was a problem. I was just responding to that inference. That's all.
> The parent of my parent commented that they thought performance was a problem
You are talking about my post. I did not say anything specific to UE5, I was only trying to fix a misrepresentation of someone else. Please read the full thread for context, and also my replies to you if you need clarification.
That's my post and I didn't complain about UE5, nor said that Casey Muratori did. Let alone saying that UE5 performance is crap.
Also, please read to this part of my comment if you want to understand the situation:
> Casey Muratori’s performance rants of the past were almost always about specific pieces of software and in the most public of those he managed to show how to fix those in an acceptable timeframe.
https://news.ycombinator.com/item?id=31069502
> That's extremely reductionist. He's saying that modern software is crap regarding performance. And whenever he does complain, he manages to demonstrate it.
Did you even read the thread I was responding to?