My point was that you can program in Rust in the exactly same style as Go, not hitting any of the problems mentioned in the linked article. Just use tokio::spawn and tokio channels and you get all the stuff you have in go.
And btw, I just did that recently - I ported a proxy written in Go to Rust and actually it turned out to be simpler than the original thanks to things like join!, select!, RAII, being able to return a value from an async call easily.