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I am a novice Godot user, but I find the c# support is really easy to use. A lot of the code on their site you can view in either language. And even when I can find people's examples only in gdscript, it's really easy to translate it to c#. I have it linked to visual studio, so I get auto-completions which are 99% of the time all I need.

It's really nice to be able to just create some game object, then immediately take advantage of anything else I need to do on the c# side.. whether it be some basic classes for player objects, helpful static data structures etc.



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