I am a novice Godot user, but I find the c# support is really easy to use. A lot of the code on their site you can view in either language. And even when I can find people's examples only in gdscript, it's really easy to translate it to c#. I have it linked to visual studio, so I get auto-completions which are 99% of the time all I need.
It's really nice to be able to just create some game object, then immediately take advantage of anything else I need to do on the c# side.. whether it be some basic classes for player objects, helpful static data structures etc.
It's really nice to be able to just create some game object, then immediately take advantage of anything else I need to do on the c# side.. whether it be some basic classes for player objects, helpful static data structures etc.