> There are lots of indie devs that appear to be having great fun making games and doing well to boot.
See: the other posters comment about small profitable bootstrapped businesses being the only way to do this now. Successful indie devs are an anomaly. But my point was more that companies are far more risk averse these days than to let a group like Romero et. al. run loose on a new product idea without strict controls in place, and that the types of people selected for by these companies now ensures that.
I guess I'm not aware of their history. I thought they (Carmack and Romero) were indie bootstrapped business. Their success is being repeated today by 10x to 20x the indie teams, or so it seems to me.
See: the other posters comment about small profitable bootstrapped businesses being the only way to do this now. Successful indie devs are an anomaly. But my point was more that companies are far more risk averse these days than to let a group like Romero et. al. run loose on a new product idea without strict controls in place, and that the types of people selected for by these companies now ensures that.