It's also a game that arguably was directly limited by its advanced rendering techniques; the number of enemies on screen at any one time rarely exceeds four IIRC, corpses vanish almost immediately to reclaim resources, most environments are quite small with few open or large spaces to explore. Id had to ship something that could actually run on customer computers of the era.
This is in sharp contrast to Half Life 2 released at a similar time, which had far more enemies and NPCs on screen at one time as well as much much larger maps to explore. I think in some ways Half Life 2s visuals have honestly dated better despite the less ambitious technology - the larger and more varied maps its lesser performance requirements permitted help a lot.
This is in sharp contrast to Half Life 2 released at a similar time, which had far more enemies and NPCs on screen at one time as well as much much larger maps to explore. I think in some ways Half Life 2s visuals have honestly dated better despite the less ambitious technology - the larger and more varied maps its lesser performance requirements permitted help a lot.