I don't know about Flash, but I'd say this is a bit unlikely. You need special shader programs for custom antialiasing tricks like FXAA.
For WebGL, you should be able to write the shaders and a multi-pass renderer framework that does the antialiasing. However, with WebGL, you're constrained to using somewhat simpler texture formats than you have available with a modern desktop. If you have to use 8 bit RGBA textures, you will probably suffer from color banding and other nasty artifacts compared to 16 bit floating point textures that are normally used on the desktop.
Can it be used to make flash graphics and webgl lower load too?