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They could take a 20 year old that has never played fps's and perform similar tests. Coordination, twitch muscle reflexes, peripheral vision and other variables will never exist with AI. GLHF as they say.

Hopefully not too off-topic, but AI playing chess, doing this or that "better than humans" is not a 1st world problem.

I never followed the chess scene and was intrigued with the Han Niemann angle, but noticed the chess engines being overblown with a lot of it (play ping pong against a wall type of stuff).

The 1st thing I thought was a chess format called "turn the tables" where chess players perform the 1st 3-5 moves, then "turn the board" and compete with the oposing players setup (did not research and this may already exist).

A Deep Blue versus Garry Kasparov rematch using "turn the tables" gameplay would be cool.

I did laugh at Magnus Carlsen winning in 1 move when the opponent resigned after a crappy knight move by Magnus at the recent tournament. TtT chess takes a lot of the memorization strategies out of play for the natural GM's.

With much of this AI stuff, nobody is chasing AI because of its severe limitations, impediments and attribute deficiencies. Just play ping-pong against a wall.



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