I don't disagree that dedicated servers only would be better, much to the contrary, but sadly matchmaking is here to stay and there's nothing we can do about it. You can have parallel dedicated servers that have no impact at all on the matchmaking experience, that's my point, not that matchmaking would put you into community servers, seamlessly was probably the wrong word for it. I wouldn't dislike official dedicated servers being accessible by both the browser and matchmaking however.
> You can have parallel dedicated servers that have no impact at all on the matchmaking experience
No, you can't, because in any multiplayer game with microtransactions (which almost all multiplayer games released in recent years have), any servers controlled by the community would be in direct competition with the developers, which is why the option is rarely provided in the first place. If matchmaking exists, developers have an inherent motivation to lead players to it and away from any experience they don't fully control. So why would they even allow it?