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Prescription lenses works as long as no-one else wants to use it. I mostly used my headsets myself, but it was fun showing VR to other people.

> As far as FOV, it sounds like based on one video review that the company is giving a low estimate for FOV so as to avoid over promising, and they suggest that users may find the FOV is higher.

I'm not sure I'd trust that, I'd like to hear some other reviews first. The 90Hz thing is still an issue for me though, it turns out that higher refresh is important for immersion. I don't play "flat" games at higher than 60Hz, but 90 to 120 (HTC Vive to Valve Index) was a good change.



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