Kernel integration and a virtualized filesystem that isn't bottlenecked by APFS. Docker is excruciating on Darwin systems.
> What are you talking about exactly?
Apple makes hundreds of weird concessions that are non-standard on UNIX-like machines. Booting up a machine with zsh and pico as your defaults is not a normal experience for most sysadmins, nevermind the laundry-list of MacOS quirks that make it a pain to maintain. For personal use, I don't think I'd ever go back to fixing Mac-exclusive issues in my free time.
> no _real_ support for video games
Besides Resident Evil and No Man's Sky (this generation's Tomb Raider and Monument Valley), nobody writes video games for Metal unless Apple pays them to.
For a while, MacOS had a working DirectX translation stack for Windows games, too. Not since Catalina though.
> Kernel integration and a virtualized filesystem that isn't bottlenecked by APFS. Docker is excruciating on Darwin systems.
Docker is great as long as you don't use bind mounts. I use it daily for development in dev containers.
> Besides Resident Evil and No Man's Sky (this generation's Tomb Raider and Monument Valley), nobody writes video games for Metal unless Apple pays them to.
There are plenty of great games on macOS. Factorio, Civilization, League of Legends, Minecraft. But you're right that there aren't too many AAA games.
Kernel integration and a virtualized filesystem that isn't bottlenecked by APFS. Docker is excruciating on Darwin systems.
> What are you talking about exactly?
Apple makes hundreds of weird concessions that are non-standard on UNIX-like machines. Booting up a machine with zsh and pico as your defaults is not a normal experience for most sysadmins, nevermind the laundry-list of MacOS quirks that make it a pain to maintain. For personal use, I don't think I'd ever go back to fixing Mac-exclusive issues in my free time.
> no _real_ support for video games
Besides Resident Evil and No Man's Sky (this generation's Tomb Raider and Monument Valley), nobody writes video games for Metal unless Apple pays them to.
For a while, MacOS had a working DirectX translation stack for Windows games, too. Not since Catalina though.