The goal is to not have it immediately cracked on release, so for that the copy protection does work. To protect it indefinitely isn't the main objective. The copy protection should be called malware though, because it basically is. Same goes for some anti-cheat tools.
I think it should be made more transparent if a game uses such tools.
Sometimes it is cracked immediately on release. Hogwarts Legacy had a playable beta crack in only a few days.
Denovu v17 is broken but it still takes work to apply the process and it's tedious which is why only one person works on any/all game (Empress) (a few others only crack single games presumably those they enjoy themselves).
Although I'm sure 2 weeks is a very nice cushion, ideally it'd be at least a month.
There is a conspiracy theory that Day 1 patches are to mitigate cracks.
I've taken my eye off DRM as I believe the real big issue will be cloud gaming.
But Empress at least cracks Denuvo due to not liking the idea of intrusive DRM.
Empress cracked Hogwarts Legacy in about 2 weeks to much fanfare[0].
Cracker efforts are now even crowd funded.
Maybe this is a Peter Pan moment, you grew up but the ever-child world of Piracy continues.
[0] https://nfomation.net/info/1677131115.EMPRESS.nfo