They are sold in gaming sites, so it's easy to see where the confusion may arise.
> [...] it causes people to say things like "they're not a fan of the genre", which is a weird thing to say about the concept of books.
I'm not a fan of the genre because it tends to be terrible. Way more uncomfortable than reading a book (staring at a computer screen), the requirement to press "next" or choose between trivial dialogue choices is tiring, and the writing is uniformly terrible.
So in principle I wouldn't have anything against the genre, except in practice it's terrible.
There is a genre of videogames that is way better than visual novels and requires lots of reading, but also has real and often innovative gameplay: interactive fiction (the evolution of text adventures of old, Infocom et al).
> I'm not a fan of the genre because it tends to be terrible.
Whoa, that's harsh. I suspect that has to do more with translation quality than the writing quality. Getting translation right is difficult, if not impossible. But people tend to underestimate that. Additionally, dialogue choices in visual novels are far from trivial. They often represent major turning points in the story.
Though visual novels aren't quite mainstream even in Japan, they were quite popular. If the writing was uniformly terrible, it wouldn't have sold as much.
I can get past awful translations, and actually have for other art forms. I'm confident that this isn't the problem for visual novels, but that they are actually amateurish stories, neither books nor movies (nor games).
It's ok that other people like them though, I'm not the Good Taste Police.
> Though visual novels aren't quite mainstream even in Japan, they were quite popular. If the writing was uniformly terrible, it wouldn't have sold as much.
I'm sure you can find the flaw in "lots of people like this therefore it cannot be uniformly terrible". There are plenty of examples of this phenomenon.
In Spanish we have a saying: "eat poop, millions of flies cannot be wrong!".
I agree the usual 2-3 line UI for them makes them take forever to get through. I suspect this has to do with Japanese people being famously underemployed throughout the 2000s, so they had lots of free time.
Some of them like When they Cry or Planetarian have full-screen text - those are the ones Japan actually calls "novel games". Those are usually more worth reading.
> [...] it causes people to say things like "they're not a fan of the genre", which is a weird thing to say about the concept of books.
I'm not a fan of the genre because it tends to be terrible. Way more uncomfortable than reading a book (staring at a computer screen), the requirement to press "next" or choose between trivial dialogue choices is tiring, and the writing is uniformly terrible.
So in principle I wouldn't have anything against the genre, except in practice it's terrible.
There is a genre of videogames that is way better than visual novels and requires lots of reading, but also has real and often innovative gameplay: interactive fiction (the evolution of text adventures of old, Infocom et al).