It is different in the sense that you can sign up for it without having a Facebook account and actually not have them connected at all. It's good enough for me. What was not good enough was having your Messenger friends randomly inside your VR headset, and that has been fixed.
Out of curiosity, why? AFAIK, Oculus has always required an account of some kind. The Meta account is separate from your facebook.com one, so it doesn't seem any riskier than an Oculus Account of yore.
The backend is still centered around your legal full name. They allow display names to be displayed, but people are getting their legal name still tied and occasionally shown on that meta Meta account.
I personally bet the old Oculus Accounts were also correlated to a user's Facebook/Instagram/etc. accounts using metadata such as IP address. I guess making it explicit using Meta Accounts does give them more leniency with data linking though.
Same here. I have an O.G. Oculus Rift that's essentially a brick on my shelf now, because I won't create a Meta account. It was bad enough I had to create an Oculus account, but this is a bridge too far.
You should not need to have an account on a server somewhere in order to use what is essentially a computer peripheral. I would not use a mouse or monitor that required an online account.
I understand the Quest is different, and a bit more than a peripheral, so an account maybe maybe maybe is justified. But I won't buy one of them either because Meta.