> How much money do you think Apple spent on their VR product vs Meta? Sure Apple’s is better, but it also costs SEVEN times more. Do you really think Apple’s will sell more units any time soon? Meta has already sold tens of millions of quests.
Oculus Quest has sold almost 20M units over 4 years of existence across all products in the line. The original iPhone was priced at a point at that point considered absurd. Note that oculus started off with the rift at $600 but requiring a multi-thousand dollar computer. I'm not an Apple fanboy/apologist but this is a straw man argument.
> Also Carmack is a great programmer, but there’s no reason to think he knows a thing about the market and business strategy.
This is disingenuous. John Carmack founded id which produced modern 3d and FPS as we know it today. He's not just a great programmer but he was a successful businessman before Facebook existed. One, he understands the market and business strategy at least as well as Mark given he spends more time on the matter as his primary focus. Two, his complaints were not about market and business strategy but about inefficiencies in development processes that no one in the company besides C-levels are empowered to resolve.
> Sure there’s the whole metaverse thing, but even without that, people are getting value out of the Quest right now, playing Beat Saber etc.
Let's be clear here: even if each quest was $500 and had zero CoGS that would be $10B revenue spread over 4 years when Mark spent >$30B in less than that. I'll eat a humble pie if he makes this make sense but it was not a sound decision given the way he structured the approach.
> How much money do you think Apple spent on their VR product vs Meta? Sure Apple’s is better, but it also costs SEVEN times more. Do you really think Apple’s will sell more units any time soon? Meta has already sold tens of millions of quests.
Oculus Quest has sold almost 20M units over 4 years of existence across all products in the line. The original iPhone was priced at a point at that point considered absurd. Note that oculus started off with the rift at $600 but requiring a multi-thousand dollar computer. I'm not an Apple fanboy/apologist but this is a straw man argument.
> Also Carmack is a great programmer, but there’s no reason to think he knows a thing about the market and business strategy.
This is disingenuous. John Carmack founded id which produced modern 3d and FPS as we know it today. He's not just a great programmer but he was a successful businessman before Facebook existed. One, he understands the market and business strategy at least as well as Mark given he spends more time on the matter as his primary focus. Two, his complaints were not about market and business strategy but about inefficiencies in development processes that no one in the company besides C-levels are empowered to resolve.
> Sure there’s the whole metaverse thing, but even without that, people are getting value out of the Quest right now, playing Beat Saber etc.
Let's be clear here: even if each quest was $500 and had zero CoGS that would be $10B revenue spread over 4 years when Mark spent >$30B in less than that. I'll eat a humble pie if he makes this make sense but it was not a sound decision given the way he structured the approach.