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I love Factorio and have >1000 hours in the game. Two things I would love to see:

- Steam cloud sync fixed for large save files. Right now, you'll eventually reach a point where you can't save your game to the cloud anymore.

- More interesting aliens and strategies for dealing with them. After awhile, the aliens start to feel like a repetitive grind. They always behave predictably and the solution to them is pretty much always the same.



"More interesting aliens and strategies for dealing with them. After awhile, the aliens start to feel like a repetitive grind. They always behave predictably and the solution to them is pretty much always the same."

Try the Rampant mod, if you want a challenge. There are a bunch of other mods that add different/tougher enemies too.

That said, the focus of Factorio was never combat, it's building. If you want better combat there are many other games that focus on that.


Rampant makes the enemies smarter, but not necessarily harder. If you've learned how to defend from the biters in vanilla, some of the new tactics will catch you by surprise. But the answer is still the same: build up your defenses to the point where no attack wave stands a chance.


Rampant has an option for exotic biter types, now turned on by default. It's even recommended to play it with Rampant Arsenal, which adds a bunch of extra weapons.


Rampant + deathworld (I think is the combo) is the way to go if you want a real challenge, because you need to build defenses that do not use too many resources.


There's also Rampant + Warptorio, which already features effectively tougher combat and various other challenges above vanilla.


> - Steam cloud sync fixed for large save files. Right now, you'll eventually reach a point where you can't save your game to the cloud anymore.

The only way to achieve that is if WUBE ran their own save servers.


Or changed their saves to be more sparse. Why not have save files store seed + world settings + delta? I've noticed that generating mostly empty map space by shooting exploratory artillery shots caused save files to jump to 100s of MB.

My saving grace is that I always host a dedicated server so no one is responsible for save file distribution other than myself (which is easy enough to automatically sync to interested clients).




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