> as far as I can tell the game is basically perfect without them
Do you still have to use a sideways-facing underground belt to take items from one side of a belt, blocking the other side? Are there yet any pleasant ways to overlap belts? I feel like far too much effort is spent on working around odd limitations.
> Do you still have to use a sideways-facing underground belt to take items from one side of a belt, blocking the other side?
Unless you have multiple items on both sides of that belt, you can use the filtering feature they built into splitters a long time ago.
> Are there yet any pleasant ways to overlap belts?
What does overlap mean? If you're trying to get multiple belts of throughput in a space that only fits one normal belt, I would not call that an "odd limitation".
Not really. Or at least, none that I've found. There's belt magic you can do with splitters and underground belts that is pretty cool. But yeah, the limitations still exist. From what I understand mods can fix it.
Do you still have to use a sideways-facing underground belt to take items from one side of a belt, blocking the other side? Are there yet any pleasant ways to overlap belts? I feel like far too much effort is spent on working around odd limitations.