From [2] you linked
> a race condition can't violate memory safety in a Rust program on its own.
From golang FAQ on maps not being atomic:
> uncontrolled map access can crash the program
This may be one very narrow case (or a more common theme), but at least in this case the thread safety becomes a memory safety concern in golang.
From [2] you linked
> a race condition can't violate memory safety in a Rust program on its own.
From golang FAQ on maps not being atomic:
> uncontrolled map access can crash the program
This may be one very narrow case (or a more common theme), but at least in this case the thread safety becomes a memory safety concern in golang.