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> Godot is a "mature" toy engine.

This does not seem to be related to this:

> There is not a single quality / money maker game that shipped on Godot.

There's some missing context in the middle. I'm curious how one implies the other? I'd be game for chains of logic going from first -> second or vice versa.

I'm specifically curious, what is Godot missing?



Godot is missing the game that shows this engine is a viable alternative to Unity at large.

I mean look at the showcase:

https://godotengine.org/showcase/

It all looks amateur.

All the mobile dev work on Unity so you better have good reasons to change the entire pipeline.


Having wandered around a ton of game engines over the years, they all have the "showcase games, none of which really feel polished." I dunno... Godot's showcase has a lot that look quite polished.

I think from a business perspective, I'd be more at ease if they could advertise any profitable games.

Not that games need to be profitable, but there's some value in knowing other people tried and succeeded to use Godot commercially.

Someone should be the first!


Cassette Beasts and Cruelty Squad were both critically acclaimed, with Cassette Beasts also shipping on Xbox and Switch.


Maybe having a game engine that is universal for mobile, console, and PC is the problem. I'm not interested in playing mobile or console games or the type of gameplay they encourage. I'd like a PC game engine for PC games.


so nobody wants to make a fancy looking game because nobody's made a fancy looking game... hmm...


You don't want to be the first one to make the jump.




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