> There is not a single quality / money maker game that shipped on Godot.
There's some missing context in the middle. I'm curious how one implies the other? I'd be game for chains of logic going from first -> second or vice versa.
Having wandered around a ton of game engines over the years, they all have the "showcase games, none of which really feel polished." I dunno... Godot's showcase has a lot that look quite polished.
I think from a business perspective, I'd be more at ease if they could advertise any profitable games.
Not that games need to be profitable, but there's some value in knowing other people tried and succeeded to use Godot commercially.
Maybe having a game engine that is universal for mobile, console, and PC is the problem. I'm not interested in playing mobile or console games or the type of gameplay they encourage. I'd like a PC game engine for PC games.
This does not seem to be related to this:
> There is not a single quality / money maker game that shipped on Godot.
There's some missing context in the middle. I'm curious how one implies the other? I'd be game for chains of logic going from first -> second or vice versa.
I'm specifically curious, what is Godot missing?