Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

The .NET ecosystem has recently added "NativeAOT" compilation as a first class feature, and Unity's gall-bladder relationship to Mono (instead of migrating to Dotnet Core, they continue to work off their own Mono fork) has opened up a space where anyone programming C# now has the once-hard-to-reach AOT holy grail for consoles now just behind an XML flag.

https://learn.microsoft.com/en-us/dotnet/core/deploying/nati...



Native AOT is still WIP, behind .NET Native, and someone has to implement the consoles backend, and runtime support.


Unity’s software is permanently in a WIP prerelease state (and then it usually gets obsoleted in favor of something even less stable). Good luck making a game with their multiplayer package. I have full confidence that better .NET game development stacks (plural!) will emerge. Maybe even ones not based on some ungodly mutated version of Mono from decades ago.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: