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Maybe? It seems like Unity is charging the fee per install [0], not per unique user.

So when I install my Steam games on my desktop, my laptop and my Steam Deck that's 3 installs. If I reinstall the OS, that'll be another install - or if I clean up my Steam library and reinstall later, etc.

Maybe this is acceptable if your title has microtransactions because you may get some ongoing revenue stream for that user - but otherwise?

And it's entirely unclear to me how this works with Game Pass, streaming, etc.

[0] - https://twitter.com/stephentotilo/status/1701679721027633280



And then Epic goes "this week's free game" and now it's several million installs and the game studio's bankrupt. Because weaponizing this will happen if given the chance.


Does the studio not have to agree to Epic making their game free?


Yeah it feels like a waste but as a business you should be able to calculate the cost of that, to me it still feels lower than the 5% from unreal. It's 1 cent per install after $1 million.

Even if you go crazy and install the game 10 times, that 10cents is less than the 25 cents unreal would charge assuming your game is $5.


It's even worse according to the original announcement - it talks about a monthly rate per install.


I think the announcement is using confusing verbiage. From the looks of it it's a monthly fee for installs made that month.




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