Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Game consoles.


What about them? Which one do you want? https://docs.godotengine.org/en/stable/tutorials/platform/co...

Godot can't include game console-specific code because its open-source license is incompatible with the various game console API licenses. But that doesn't mean you can't have have your Godot game on a console.


What about C# support on game consoles with Godot?


what about it?


There was a company recently launched by some of the people behind Godot that is specifically aimed at providing game console support in line with what other engines offer.

https://w4games.com/


Yeah, does it cover .NET though?


What do you mean by "cover .NET"?


I don't know, do you cover .NET?


I think Hank covers .NET.


Did not know this, but from the docs [0]: "Lone Wolf Technology [1] offers Switch, PS4 and XBox One porting and publishing of Godot games."

I supposed there could be some way the core team could setup a different group targeting closed source SDKs (even maybe for a fee... as a way to finance the main open source development?). For instance monogame is open source and supports most popular game consoles [2].

--

0: https://lonewolftechnology.com/

1: https://docs.godotengine.org/en/3.0/tutorials/platform/conso...

2: https://docs.monogame.net/articles/platforms.html


I see this as an opportunity for Godot. I'm not sure if it's a good opportunity, though.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: