It’s a shame. Hobbyist developers and smaller studios have very little time to sift through all of these complicated pricing situations. The pay-per-installs prevents giving away a semi-successful game for free in donation packages, and adds new admin overhead. I don’t understand the goal… what new revenue stream will magically spring forth from these changes?
Unity is not my favorite engine to work with, and there was a long period of buggy, non performant console ports, but less choice is always worse.
Unity is not my favorite engine to work with, and there was a long period of buggy, non performant console ports, but less choice is always worse.