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It’s a shame. Hobbyist developers and smaller studios have very little time to sift through all of these complicated pricing situations. The pay-per-installs prevents giving away a semi-successful game for free in donation packages, and adds new admin overhead. I don’t understand the goal… what new revenue stream will magically spring forth from these changes?

Unity is not my favorite engine to work with, and there was a long period of buggy, non performant console ports, but less choice is always worse.



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