based on revenue and installs. But any slightly decent mobile launch is going to have 200k installs (especially since Unity is STILL counting this per device, not per account).
200k revenue is a higher mark, but far from a high mark. Especially for mobile games. those mobile packs can go up to $100 a pop, so if you got 2000 purchases, every free customer is costing you.
200k revenue is a higher mark, but far from a high mark. Especially for mobile games. those mobile packs can go up to $100 a pop, so if you got 2000 purchases, every free customer is costing you.