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The new prices don't seem that huge.


Yes, that's why it's clever.

The cumulative effect stacks up as they charge for every install & re-install of the app. That's the subtle shift of per install v. per user.

If the user has to reinstall the game due to the bug, the developer will have to cough up the fee.

If they have to reinstall because of hard-drive space hijinks, then the dev coughs up the fee.

If they get a new computer or a new device and install the game again...

See, https://twitter.com/gekido/status/1701673963578130534


> According our last year numbers, we would owe Unity 109% of our revenue (1M of revenue against 1.09 of Unity Runtime fee), this means, more than we actually earn. And of course I'm not taking into account salaries, taxes, operational costs and marketing.

from https://old.reddit.com/r/Unity3D/comments/16hgmqm/unity_want...


Not when compared to the website's font


It's higher than zero/game_sold, so it's significant.




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