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So maybe it’ll force companies to stop making freemium trash that only targets the 2% whales and actually make good games?


No, it will make companies switch to Godot (where they have to pay nothing, ever) or Unreal (where they pay 5% for payments above a $1M threshold).

For many developers it is now cheaper to switch the engine than to pay for Unity.


> For many developers it is now cheaper to switch the engine than to pay for Unity.

Only for a (possibly very) small minority.

I find the the fact that they had no qualms about retroactively applying this to already released game much more infuriating (if they did this, what can they do next?). The pricing itself seems fairly reasonable if make more $1.5-2 or so per user (compared to Unreal anyway).




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