You'd only pay above a million user and need to have above in 1 million revenue.
Previously you weren't even allowed to use Pro/Personal if you made over $200k (not just per game).
> Now Unity want 1.000.000 x 20 Cent = 200.000,
Not saying the whole price model is not stupid but only those developers who are very bad at basic math would pay this. Everyone else would upgrade to pro.
> Now Unity want 1.000.000 x 20 Cent = 200.000
Again, not really. Even in this case only a subset of user would pay 20 cent.
Another example demonstrating the incompetence of Unity's marketing department, they should've understood that most people can't really memorize more than a single number or be expected to spend over 30 seconds reading something (now I'm not saying that this change overall was not a terrible decision but even a significant proportion of people commenting here don't seem to understand how their per install pricing is going to work).
Previously you weren't even allowed to use Pro/Personal if you made over $200k (not just per game).
> Now Unity want 1.000.000 x 20 Cent = 200.000,
Not saying the whole price model is not stupid but only those developers who are very bad at basic math would pay this. Everyone else would upgrade to pro.
> Now Unity want 1.000.000 x 20 Cent = 200.000
Again, not really. Even in this case only a subset of user would pay 20 cent.
Another example demonstrating the incompetence of Unity's marketing department, they should've understood that most people can't really memorize more than a single number or be expected to spend over 30 seconds reading something (now I'm not saying that this change overall was not a terrible decision but even a significant proportion of people commenting here don't seem to understand how their per install pricing is going to work).