Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

This is a good video on the specific design principles for guilds, from Canandian Permaculture Legacy at: https://www.youtube.com/watch?v=XLPUN2wGbwA

And yeah, site analysis is where I would start:

1. "Where Am I?" https://www.youtube.com/watch?v=-XNiacRhzuM

2. "Sectors" https://www.youtube.com/watch?v=233GgYhtoGs&list=PLNdMkGYdEq...

3. "Zones" https://www.youtube.com/watch?v=CaUlnvGhnho&list=PLNdMkGYdEq...

4. "Slope" https://www.youtube.com/watch?v=McopD04XP3s&list=PLNdMkGYdEq...

These will inform you of how everything comes together, and it starts with an understand of your place on earth (particularly, the lat/lng and how that affects the sun cycle; then regional forces that is discussed in "Sectors". Then you designs zones on your site based on how much human contact you have.

You can get the rest of the Oregon State University PDC lectures from Andrew Millison from https://www.youtube.com/playlist?list=PLNdMkGYdEqOCvZ7qcgS3e...

Permaculture is very heavy on design, even if the end result doesn't look like it.

And yes, I had thought of creating a mod for an open source CAD that can pull in knowledge bases and databases as a permaculture design assistant. For example, there is a researcher whose lifetime work was to collect nutritional information for plants from all over the world so that people can select a nutritionally complete set of native plants. It's not more widely known because that knowledge base is locked into a desktop dbms from before web apps.



Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: