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> I told her then that the industry would be disrupted by AI before she retired.

Yes. I just discovered there is a text-to-speech addon [1] (now a few months old) for World of Warcraft that adds voices for every NPC in the game... It is so impressive and game changer (pun intended) that I naively asked in the chat of the Twitch stream I was watching "when did Blizzard add voices to the NPCs??". For an instant I really thought Blizzard contracted actors, but no, someone like you and me just used AI to generate realistic voices for every character in the game. I don't think it's ready yet to completely replace actors in video games (surely it will in the near future tho) but voice acting is something so expensive to do that I can see studios and developers in 2024 already use this tech for all the optional dialogues and secondary characters' voices.

[1] https://www.curseforge.com/wow/addons/voiceover



I've wondered at what point this would happen. I think it could now, but from what I've read the voice actor unions are able to prevent it currently (at least for AAA games or non-indie devs). Many of them have agreements/contracts in place for the foreseeable future, and being the first big company to replace them is a heap of terrible press that nobody is going to want to touch. I think it's the same reason Hollywood reached the AI agreement recently too.


I think that there are a lot of voice actors that are not unionized tho. And games like The Finals already use AI for many voices.


Another recent example, the finals uses AI voice generation for realtime game announcements

https://youtu.be/kZ87wiHps9s




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