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Video games are a better market than toys for children, sure, but it still doesn't feel like a reliable bet for Hasbro to get into.

Particularly the mention of video game licensing rather than development just screams execs amazed at how well that did, but I think they're overestimating how much they can make that repeatable. What with Pathfinder and Divinity games having laid the foundation for a CRPG comeback, Baldur's Gate 2 being one of those games still talked about nearly 25 years later, the wave of growth TTRPGs and derivatives got over the pandemic (see also the critical role amazon shows), there was a lot weighing in favour of BG3 that I don't think is repeatable on a more frequent basis. Not to mention Hasbro being relatively hands off and probably having forgotten they licensed it out.

I think Hasbro think they're going to knock out Baldur Gate 3's and that it was their brand that provided all the value so they can charge the next people more, and maybe stuff it full of microtransactions. But I think much more likely is an outcome like the opening of Warhammer, a bunch of "ehh, it did ok I guess" mid tier games, and if they try to extract too much value from it they'll crush it.



Hasbro tried the video game business back in the 1990s. They bought Atari assets and name in 1998, and Microprose as well, and became a pretty major player, but it flamed out. Video game development/publishing is a tough business.


I forgot about them buying Microprose. I feel like that was all part of the two cancelled X-Com games that were in development around 2000 or so.




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