This is exactly the feedback I was interested in...thanks!
I think these kinds of criticisms are necessary for open source stuff to become competitive with proprietary offerings; it feels like Blender, for example, has taken these criticisms pretty seriously and as a result it's started to become competitive with proprietary tools (at least in the "prosumer" and lighter professional spaces).
I'm sure they're already doing this, but Godot should probably keep a list of all these bits of feedback and start fundraising to build these features.
The Godot leads basically discussed this during the last conference that they are definitely not in the right zone to take over significant developer share for Unreal or Unity, they hope in new versions they can inch closer and closer.
I think these kinds of criticisms are necessary for open source stuff to become competitive with proprietary offerings; it feels like Blender, for example, has taken these criticisms pretty seriously and as a result it's started to become competitive with proprietary tools (at least in the "prosumer" and lighter professional spaces).
I'm sure they're already doing this, but Godot should probably keep a list of all these bits of feedback and start fundraising to build these features.