Export size is very important. We got our Godot export (assets + wasm) down to < 10mb after brotli compression for
https://goobershot.winterpixel.io/
I believe the wasm is about 5mb and the .pck is about 5mb.
You can shrink the wasm by disabling unused modules in your Godot compilation and not compile stuff you don't need. You can remove debug symbols, and enable link time optimization as well. We could push our export size even smaller, but I have higher priorities.
I believe the wasm is about 5mb and the .pck is about 5mb.
You can shrink the wasm by disabling unused modules in your Godot compilation and not compile stuff you don't need. You can remove debug symbols, and enable link time optimization as well. We could push our export size even smaller, but I have higher priorities.