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“Influential art” vs “soulless products” tends to map pretty well to “niche products that return poorly compared to costs to produce while earning critical accolades” vs. “reliable cookie-cutter moneymakers”, and Microsoft isn't in the business to win critical awards for stockholders, but to make money for them.


I'm not arguing philanthropy. Bethesda makes a bad product that that costs a fortune to generate. It's shrunk the size of its market and its time is limited. Tango's business model is sustainable, Bethesda's is not.


ehh, the correlation is off. MS apparently lied that Hi-Fi Rush "succeeded on all metrics" and meanwhille, Redfall couldn't have been more cookie cutter if you try. It all feels like a crapshoot at this point.

I will remember this closure very well in a year or two when MS tries for the dozenth time to "expand our reach to the Asian market". Because they pulled out. Again.




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