Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

If you think about what is fundamentally required for a game, in an ideal world, you don’t have any programmers at all—just artists and game designers.


> If you think about what is fundamentally required for a game, in an ideal world, you don’t have any programmers

In an ideal world, no. In the real world, your 3D surface must be displayed on a screen.


> just artists

Well, oops on that, I guess.


Ideal for whom, though?


I mean ideal as in the physics notion of an ideal spring, simplified from all of natures forces so it may be modeled in a useful way.

In the same way, an “ideal” game is one separated from its inner workings, and what you’re left with is the user experience, beautiful artwork, music, and engaging entertainment value.


I think this is missing the creative aspect of taking an idea and turning it into reality. Developers spend all day finding the middle ground between an idea that won’t work and a simple realistic solution that will


Sure and that’s a reality today. That process will still happen. We’re talking about AI’s doing that for us don’t forget. And those mechanics will still be driven by prompts and such, but the nitty gritty will be automated.




Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: