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How will you ensure the content created for a game is free from copyright violations? Or is that up to the user to determine?


The demo shows making a game with unlicensed Star Wars IP, I don't think they care about copyright violations.


We haven't looked into exactly how this will be handled yet, but I believe this would fall under the same laws and restrictions as any other online platform (YouTube, TikTok etc.), it's just that the production tools are different.


That seems like a ridiculous stance. The safe harbor laws that those platforms depend on are for user-generated content. Here it's your platform that's generating the infringing content. (And obviously it's not by accident, you're practically reveling in it with your choice of demo.)


Please look into it. You are already breaking Disney's copyright just with this post, and if you ever hope this product Disney's lawyers would have a very easy case here.


Yea you might want to update your blog post with some original and creatively inspired new content. Demoing Star Wars is just asking to be picked apart by people.


> Demoing Star Wars is just asking to be picked apart by people.

I am confused as to why you think think this is a bad thing.

That's likely the best way to go viral and get traction, to have a bunch of people being upset about this tool.


Getting people upset is one thing, getting Disney upset is another. They don't mess around with people appropriating their IP.


> getting Disney upset is another. They don't mess around with people appropriating their IP.

I am not sure why everyone repeats this line so confidently when it is so clearly wrong.

Have you been on the internet? Do you understand how common copyright infringement is?

Especially related to Star Wars? Its ubiquitous. Its everywhere. People make fan art of star wars. They write stories. They make fan games. They make youtube videos.

All of that is mostly illegal copyright infringement and everyone is doing it, and basically nobody ever gets in trouble for that.

I am not saying that there isn't a line. There clearly is. You couldn't just release your own star wars movie in theatres, or sell bootleg star wars merch in every walmart. (You could sell infringing merch on etsy, and mostly get away with it though!)

But the bar that you have to go above to actually get in trouble for infringement is extremely high. And a random demo of a bad tie fighter game just doesn't pass it.


> They make fan games.

This is the subject at hand. Got any examples?


Absolutely. That is a great question, and I am glad that you asked.

I have lots of examples.

Here you go:

https://www.google.com/search?q=play+star+wars+fan+game+onli...

https://www.google.com/search?q=star+wars+fan+mod

https://www.google.com/search?q=star+wars+conversion+mods

Just go to those links, and then at those links start clicking at random anywhere on the page. I'm sure you'll find some.



That's about what I'd expected: Mods and flash-tier free web games.

It gets to the core of my concern: OpenAI API calls aint cheap, and Disney has not made a habit of letting others profit from their IP.


> We haven't looked into exactly how this will be handled yet

That's how we know you're the real deal! Move fast and break things, laws and such are mere details. Capture the market first, work around problems later.


This is an unacceptably lazy and reckless comment: your very first example blatantly plagiarized from Star Wars. You even called the bombs "BB-8 bombs" to make them look like the robot! It's just a dumb demo, but it means your product has no safeguards against copyright infringement, and you don't even care.

I suspect you might say "users of our technology assume full responsibility for copyright violations" or whatever, but what are your customers supposed to do if your product plagiarizes something more obscure than Star Wars? They can't be expected to check every generative AI output against every IP. You and your team need to take responsibility for the copyright problems your tool is guaranteed to create as currently implemented.

I really hate this "better to seek forgiveness" approach to copyright OpenAI has encouraged.




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