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The unreal engine editor is way worse than unity though, unreal doesn't even let you move around files without a massive headache, while in unity moving files is trivial and almost never causes issues. Not to mention that C++ in unreal is horrible to work with and blueprints lacks a lot of features, unity C# is far superior to both for productivity.

If your game doesn't do anything complicated so you don't need to code a lot, then sure unreal could work since by far the biggest problem is iterating on code for the different components and actors. Adding or removing or renaming fields or refactoring folder structure and then go and update them in the blueprints takes forever while in unity that is really easy.



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